<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Procedural content is hard</title>
	<atom:link href="http://programmerjoe.com/2007/02/11/procedural-content-is-hard/feed/" rel="self" type="application/rss+xml" />
	<link>http://programmerjoe.com/2007/02/11/procedural-content-is-hard/</link>
	<description>Joe Ludwig's blog</description>
	<lastBuildDate>Sun, 01 Jan 2012 19:08:41 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: isildur</title>
		<link>http://programmerjoe.com/2007/02/11/procedural-content-is-hard/comment-page-1/#comment-224</link>
		<dc:creator>isildur</dc:creator>
		<pubDate>Mon, 12 Feb 2007 22:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://programmerjoe.com/2007/02/11/procedural-content-is-hard/#comment-224</guid>
		<description>I think the real lesson is that the actual world isn&#039;t all that interesting to look at; we just tend to notice the bits that are.  When you try to simulate the actual world, you get a lot of the not-interesting stuff, so it feels like low payoff for a lot of work.

And, of course, nothing beats having a great art director.</description>
		<content:encoded><![CDATA[<p>I think the real lesson is that the actual world isn&#8217;t all that interesting to look at; we just tend to notice the bits that are.  When you try to simulate the actual world, you get a lot of the not-interesting stuff, so it feels like low payoff for a lot of work.</p>
<p>And, of course, nothing beats having a great art director.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

