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	<title>Comments on: Procedural content is hard</title>
	<link>http://programmerjoe.com/2007/02/11/procedural-content-is-hard/</link>
	<description>Joe Ludwig\'s blog</description>
	<pubDate>Mon, 01 Dec 2008 16:50:06 +0000</pubDate>
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		<title>By: isildur</title>
		<link>http://programmerjoe.com/2007/02/11/procedural-content-is-hard/#comment-224</link>
		<dc:creator>isildur</dc:creator>
		<pubDate>Mon, 12 Feb 2007 22:54:08 +0000</pubDate>
		<guid>http://programmerjoe.com/2007/02/11/procedural-content-is-hard/#comment-224</guid>
		<description>I think the real lesson is that the actual world isn't all that interesting to look at; we just tend to notice the bits that are.  When you try to simulate the actual world, you get a lot of the not-interesting stuff, so it feels like low payoff for a lot of work.

And, of course, nothing beats having a great art director.</description>
		<content:encoded><![CDATA[<p>I think the real lesson is that the actual world isn&#8217;t all that interesting to look at; we just tend to notice the bits that are.  When you try to simulate the actual world, you get a lot of the not-interesting stuff, so it feels like low payoff for a lot of work.</p>
<p>And, of course, nothing beats having a great art director.</p>
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