XNA interview on Gamasutra

Microsoft is being coy about their plans for XNA, but they do seem to be planning to put a lot of effort into cross-platform development on PC and Xbox 360 via XNA Studio Express.

We just announced this week that we’ve exceeded six million members for the Xbox Live network. Games for Windows Live is now taking that service over to the Windows platform, where we’ve got more than two million gamers. If you combine those two platforms, that ability to use that as a backbone — as an infrastructure — to deploy community-created games — that’s what we’re excited about. Enabling that “YouTube for gamers” model is completely based on an integrated experience and is possible for all commercial games and community games.

The whole interview is here.


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