Scott Jacobs, editor of Game Programming Gems 7, posted the following to the gdalgorithms list:
Abstracts are now being accepted for consideration to be included in the 7th volume of Charles River Media’s Game Programming Gems book series. Original articles detailing techniques in the specializations of Graphics, Programming, AI, Networking, Scripting, Physics, Mathematics, Audio are desired. Preference is given to articles that conform to the Gems spirit of presenting practical ideas with working cross-platform code that can be put to use immediately in game projects that are currently under development. Submissions should be made using the form at http://www.gameprogramminggems.com/subform.html
The deadline for proposals is May 10th. (Please note that this date is one month earlier than some previously published submission deadlines, so if you had already been planning to submit, double check your calendar!)
For additional details, visit the Game Programming Gems website at http://www.gameprogramminggems.com/ or feel free to reply to me directly.
Submission Guidelines: http://www.gameprogramminggems.com/guidelines.html
I don’t think I’ll be submitting anything, personally. My experience writing those two articles in Massively Multiplayer Game Development 2 taught me that a “you should develop stuff like this” article with no code examples falls kind of flat. I wasn’t able to include any code for those articles because everything at FLS is dependent on Alchemy, which is redistributable. Since I’m not likely to come up with anything that I _can_ distribute for an article by summer, I’m going to let this one go by. Maybe GPG 8 will be accepting submissions sometime after Pirates launches. ![]()

Hmm.
Maybe i should submit an article on setting up procedural graphics object models for rendering?
Comment by Rich Bryant — April 2, 2007 @ 5:46 am
That sounds like exactly the kind of thing they’re looking for.
Comment by Joe — April 2, 2007 @ 9:41 am
Maybe GPG 8 will be accepting submissions sometime after Pirates launches.
Yes, you’ll be able to do lots of writing in that copious free time after launch. Or, you’ll be busy putting out fires just like everyone else.
Have fun!
Comment by Psychochild — April 7, 2007 @ 1:34 am
Hah! I didn’t mean right after launch. I was thinking “a year or two after launch.”
Comment by Joe — April 7, 2007 @ 11:08 am