OGDC was the best conference I went to last year, which is why I asked what I could do to help when I ran into Peter Freese at PAX. Well now I’m on the board of advisors… guess that’s what I get for opening my big mouth.
The conference is changing its name this year to ION Game Conference. It’s the same people putting on the conference, just a rename. Personally, I think it’s a much better name.
The conference is looking for speakers, and is accepting proposals until January 21st. All tracks are accepting proposals, but I’m mostly involved in the selection process for the programming talks. If you feel qualified to give a lecture about any of the following, please submit a proposal!
- High performance networking
- Techniques for handling extremely large amounts of latency-sensitive data
- Moving from development to operations
- Deployment procedures
- Tips for debugging live problems
- Recording crashes
- Alerts for exceptional conditions
- Dealing with huge numbers of logs
- Build systems for big projects
- Managing the entire asset pipeline as well
- Injecting new content dynamically
- Using scrum for big online games
- Organizing cross-functional teams to get programmers to work more effectively with artists and designers
- Tool chain postmortems
- What worked and what didn’t on tool pipelines for artists, designers, and operators
- Building highly concurrent systems
- What techniques can be used today to take advantage of 4-8 core systems
- Distributed processing across separate processors
- Security Considerations
- How are games commonly exploited?
- What are the most common programming mistakes that lead to exploitability?
- What methods exist for detecting exploits?
- How secure is good enough?
- Artificial Intelligence
- Pathing algorithms for dynamic worlds
- Emotion and behavior in NPCs
- Character Visualization
- Creating customizable characters without sacrificing performance
- Hiding latency with autonomous character state machines
- Programming and scripting languages for online games
- Using Python, Lua, Ruby, et al for servers
- What other languages should developers be seriously looking at?
- What experience have developers had with managed code in games?