Facebook Week – Day 5

Yesterday was the first time someone other than me installed the game. Thanks for the help, Nissa and Tim!

I have the main game UI up and running now. I’m not really happy with how it looks, but it’s more or less functional. Now I need to get started on all the features that are specific to Facebook, as well as the non-game features that surround the game itself. I’m not sure how much I’ll actually get done today because of lunch plans and this afternoon’s ION Game Conference Advisory Board conference call. Those two things kind of chop up the day.

If you’re using the Facebook Developer’s Toolkit that Microsoft and Facebook are pushing you already know this: It throws an exception if somebody with “Networking” selected in their “looking for” field uses your app. I had to add Networking to an enum and recompile it to fix the problem, so not a big deal, really.

I don’t expect to get much done today, so I don’t have a list of the days’ goals. The list of items remaining for the week is below. Boy that looks like a lot when you bother to write it all out like that. :)

  • Find a hosting provider. I have some recommendations, I just need to look at them now that I know more about my requirements (like ISAPI_Rewrite.)
  • Network support:
    • Split up the mystery list by network
    • Add a new mystery automatically if the network doesn’t have an appropriate one.
    • Pull the suspect list from the network instead of globally
  • Leaderboards:
    • Filtered by friend list
    • Filtered by network
  • Inviting friends to join a mystery
  • Track turn history
    • Show player actions
    • Show turns processing every X hours
  • Global “process all mysteries”code.
  • Posting news:
    • Starting a game
    • Finishing a game
    • Making an accusation
  • Profile box:
    • Show current mysteries
    • Show win-lose record
  • Icon for the profile
  • Generate names for mysteries
    • Case of the Silver Monkey
    • Case of the Slippery Banana
    • etc.
  • Come up with a name for the game itself

I’m happy to take any suggestions on that last one.  Something involving “Murder” and/or “Mystery” might be good.  Neither word is well represented in Facebookappland. The only game I can find that’s roughly similar to what I’m doing is MO, which hasn’t been updated in several months (and has 4 daily active users.)

Some names I’m thinking about:

  • Murder!
  • Mystery!
  • Take the Case
  • Solve the Case
  • Crack the Case
  • Case Closed
  • True Crime
  • Investigate Your Friends!
  • Investigation
  • Alleged
  • Baseless Allegations
  • Cops and Robbers
  • Catch the Killer
  • Track the Killer
  • Confidential Informant
  • Murder Confidential
  • Police Blotter
  • Sucker for Mystery
  • Expose the Killer
  • Killer
  • Homicide
  • Solve the Homicide
  • Clue (It worked for Scrabulous. ;)

I’d love to get further brainstorming in the comments.


2 Responses to “Facebook Week – Day 5”

  1. Tomgar wrote on :

    I like ‘Clue’ out of that list. Short and simple.

    ‘Sleuth’ is the best I can come up with, I think.

  2. kevin replied on :

    Of those, ‘Case Closed’ is the best.

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