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	<title>Comments on: My console MMO post is up on Gamasutra</title>
	<link>http://programmerjoe.com/2008/06/09/my-console-mmo-post-is-up-on-gamasutra/</link>
	<description>Joe Ludwig\'s blog</description>
	<pubDate>Mon, 01 Dec 2008 16:55:37 +0000</pubDate>
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	<item>
		<title>By: Joe</title>
		<link>http://programmerjoe.com/2008/06/09/my-console-mmo-post-is-up-on-gamasutra/#comment-188305</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 20 Jun 2008 03:57:27 +0000</pubDate>
		<guid>http://programmerjoe.com/2008/06/09/my-console-mmo-post-is-up-on-gamasutra/#comment-188305</guid>
		<description>Wow, that's a pretty big topic. :)

I've done a bit of DB work at that level, but I'm probably not your guy for that sort of information.</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s a pretty big topic. <img src='http://programmerjoe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve done a bit of DB work at that level, but I&#8217;m probably not your guy for that sort of information.</p>
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		<title>By: Dmitry</title>
		<link>http://programmerjoe.com/2008/06/09/my-console-mmo-post-is-up-on-gamasutra/#comment-187212</link>
		<dc:creator>Dmitry</dc:creator>
		<pubDate>Wed, 18 Jun 2008 11:59:05 +0000</pubDate>
		<guid>http://programmerjoe.com/2008/06/09/my-console-mmo-post-is-up-on-gamasutra/#comment-187212</guid>
		<description>In your posts, you have alredy aprovided many interesting technical details on what is going on behind the scenes in MMO game development.

However, one thing I don't get is how you manage to prevent/avoid deadlocks on the SQL Server?

Can you share some good reliable ways to do it? Please?</description>
		<content:encoded><![CDATA[<p>In your posts, you have alredy aprovided many interesting technical details on what is going on behind the scenes in MMO game development.</p>
<p>However, one thing I don&#8217;t get is how you manage to prevent/avoid deadlocks on the SQL Server?</p>
<p>Can you share some good reliable ways to do it? Please?</p>
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		<title>By: Dave 'Fargo' Kosak</title>
		<link>http://programmerjoe.com/2008/06/09/my-console-mmo-post-is-up-on-gamasutra/#comment-182218</link>
		<dc:creator>Dave 'Fargo' Kosak</dc:creator>
		<pubDate>Wed, 11 Jun 2008 17:52:51 +0000</pubDate>
		<guid>http://programmerjoe.com/2008/06/09/my-console-mmo-post-is-up-on-gamasutra/#comment-182218</guid>
		<description>Great piece! I'm linking to it in the GameSpy newsletter.

I'm surprised you didn't mention hard-drive space issues as one of the limiting factors.

Personally, I think that a hit console MMO is inevitable. We'll someday have a "Halo Event," a game so huge that it introduces a whole new audience to this type of game. In hindsight, these problems will seem trivial or the answers obvious. But someone has to break down those walls.</description>
		<content:encoded><![CDATA[<p>Great piece! I&#8217;m linking to it in the GameSpy newsletter.</p>
<p>I&#8217;m surprised you didn&#8217;t mention hard-drive space issues as one of the limiting factors.</p>
<p>Personally, I think that a hit console MMO is inevitable. We&#8217;ll someday have a &#8220;Halo Event,&#8221; a game so huge that it introduces a whole new audience to this type of game. In hindsight, these problems will seem trivial or the answers obvious. But someone has to break down those walls.</p>
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