This is easily the best conference I’ve been to each of the past few years. The sessions are top notch and because it’s a smaller conference it’s much easier to get to know your fellow attendees.
I am leading the technical track this year, and looking for talks on all of the following:
Live game operations:
- Collecting crash reports and log files
- Deployment procedures
- Cluster Management
- Providing data APIs to third parties
Large-Scale server architecture:
- Low-level scaling tips on Linux and Windows
- AI techniques for MMOs
- Memory Management for long-running servers
- Design Patterns for scalability
- Chat filtering for spam and content
- Embedding the latest scripting languages
- Area of Interest tracking and bandwidth optimization
- Developing cross-platform clients
- Client memory management issues
- Challenges of browser-based clients
- Keeping download sizes small and patch times short
- Dynamic environments and their impact on bandwidth and AIs
- XML or Object databases as an alternative to relational DBs
- The impact of many-core processors on server and client architectures
I would love to see talks submitted on every topic above, but if you have a fantastic technical lecture burning a hole in your pocket, feel free to submit it even if it’s not on the list. There are similar lists of topics in the Design, Legal, Business/Globalization, and Community tracks. We’re looking for all the best sessions in those areas too.
If you are going to submit a session, the sooner you do it the better. Almost everybody waits for the last minute so we get a flood of submissions right before the deadline (and even some right after the deadline.)Â Submitting early gives us a chance to look at your session when it’s one of a few submitted. If you wait for the end your session will compete for attention with the hundreds of other people who waited for the last minute.