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	<title>Programmer Joe &#187; Game Industry</title>
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	<link>http://programmerjoe.com</link>
	<description>Joe Ludwig's blog</description>
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		<title>2011</title>
		<link>http://programmerjoe.com/2011/01/02/2011/</link>
		<comments>http://programmerjoe.com/2011/01/02/2011/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 19:27:01 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Future of Computing]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://programmerjoe.com/?p=235</guid>
		<description><![CDATA[In the interest of seeing just how wrong I can be twelve months from now, here is a list of things I think will happen in 2011. This is possibly the worst day of the year to write such a post, what with CES starting on Thursday, but that&#8217;s never stopped me before. Netflix will [...]]]></description>
			<content:encoded><![CDATA[<p>In the interest of seeing just how wrong I can be twelve months from now, here is a list of things I think will happen in 2011. This is possibly the worst day of the year to write such a post, what with CES starting on Thursday, but that&#8217;s never stopped me before.</p>
<ol>
<li>Netflix will continue to kick ass. Their selection of streaming movies and TV shows will explode in 2011, though they will have to <a href="http://gigaom.com/video/the-real-cost-of-netflix-streaming-is-the-movie-not-the-bandwidth/">pay more</a> for all that content.</li>
<li>My internet connection will improve. Self-fulfilling prophecy? I hope so! I&#8217;ve had 1.5Mb/768kb DSL for ten years. It&#8217;s well past time to upgrade. In theory Qwest will be putting 20Mb service into my neighborhood soon, so maybe that&#8217;s in my future.</li>
<li>Android will continue to kick ass and take names. 2011 will see &gt;60% smartphone market share, a dizzying array of tablets and phones, and probably even some netbooks by fall. More and more apps will start to ship on both Android and iOS at the same time.</li>
<li>Android 3.0 will include improvements for the annoying OS upgrade delays on that platform. Google will come up with some way to apply pressure on handset manufacturers and carriers to deliver the latest version of Android to uses in a more timely fashion.</li>
<li>Still no consumer-level visual pass-through AR glasses. I said it last year, and I&#8217;ll keep saying it every year until I&#8217;m wrong. <img src='http://programmerjoe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>This will be the year the electric car revolution began. The Nissan Leaf and Chevy Volt will both sell well and set the stage for the electric cars of 2012 (including the Tesla Model S) to blow the doors off.</li>
<li>This year will feature one &#8220;unthinkable ten years ago&#8221; level medical advance. Will it be a cure for cancer? Regrowing limbs from your own stem cells? Repair of severed spinal cords? Pain medication with no side effects? Who knows, but something big is going to happen this year.</li>
</ol>
<p>And that&#8217;s it!  If it&#8217;s not on this list it&#8217;s not going to happen in 2011!</p>
<p>(Think maybe something might happen in 2011 that wasn&#8217;t on this list? Please add your own prediction in the comments and we&#8217;ll see how you do!)</p>
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		<item>
		<title>How did I do with my 2010 predictions</title>
		<link>http://programmerjoe.com/2011/01/02/how-did-i-do-with-my-2010-predictions/</link>
		<comments>http://programmerjoe.com/2011/01/02/how-did-i-do-with-my-2010-predictions/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 18:39:04 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://programmerjoe.com/?p=233</guid>
		<description><![CDATA[I realize these &#8220;predictions at new years&#8221; posts are a little cheesy and that you see them everywhere. I enjoy writing them, so I&#8217;m going to do it anyway. This is my look back at my predictions of one year ago to see how I did. Correct. It is arguably fair to call STO the [...]]]></description>
			<content:encoded><![CDATA[<p>I realize these &#8220;predictions at new years&#8221; posts are a little cheesy and that you see them everywhere. I enjoy writing them, so I&#8217;m going to do it anyway. This is my look back at <a href="http://programmerjoe.com/2009/12/31/2010/">my predictions of one year ago</a> to see how I did.</p>
<ol>
<li>Correct. It is arguably fair to call STO the only significant MMO launch of 2010. APB sort of fizzled, after all. I haven&#8217;t heard much about STO since its launch though&#8230; not sure how it&#8217;s actually doing.</li>
<li>Sort of Correct. I could only come up with two cancellations from my list:
<ul>
<li>APB was actually cancelled after it came out. That&#8217;s the wrong way around.</li>
<li>The Agency is rumored to be more or less shut down at this point. Nothings been announced here and probably never will be.</li>
</ul>
</li>
<li>Correct. <a href="http://voices.washingtonpost.com/fasterforward/2010/12/playstation_move_vs_kinect_sal.html">Reports</a> are that they&#8217;ve both sold millions of units.  Natal (now named Kinect) has also incited thousands a cool Kinect Hack YouTube videos. Dance Central is pretty cool, so at least one great Kinect game is already out.</li>
<li>Correct. According to <a href="http://www.google.com/publicdata?ds=usunemployment&amp;met=unemployment_rate&amp;tdim=true&amp;dl=en&amp;hl=en&amp;q=unemployment+rate">this chart</a> the unemployment rate in the US peaked at 10.6% in January 2010.</li>
<li>Wrong. I&#8217;ve seen no evidence that Junaio, Layar, or Wikitude are ready to stray from their AR roots yet. In fact they seem to be doubling down by making the set of things they can position at a GPS location <a href="http://www.junaio.com/publisher/examples">much more complete</a>.</li>
<li>Correct. There haven&#8217;t been any interesting new products in the area of wearable displays. Lots of talk at ARE2010 and elsewhere, but nothing concrete yet.</li>
<li>Correct. Google Goggles came to the iPhone, but other than that neither company has done anything on the AR front.</li>
<li>Wrong. There&#8217;s no indication that the marketing world (or consumers) are tired of simple AR campaigns. If anything the campaigns are continuing to grow in popularity and complexity.</li>
<li>Correct. The iPad and iPhone 4 came out. Good thing I didn&#8217;t predict how well the iPad would do&#8230; I would have massively underestimated it.</li>
<li>Correct. App store <a href="http://reviews.cnet.com/8301-13727_7-10433305-263.html">approval times</a> are reported to be under a week these days. They also <a href="http://appadvice.com/appnn/2010/09/apple-revises-app-stores-approval-process-releases-official-guidelines/">published the review guidelines</a>, which is a big step up from 2009.</li>
<li>Sort of wrong. Technically <a href="http://www.stockbriefings.com/google-inc-nasdaqgoog-android-has-200000-apps-2/3179516">200,000</a> is more than 50,000, but I completely underestimated the meteoric rise of Android during 2010. I thought that Android phones would only outsell iPhones until iPhone 4 came out, but they <a href="http://www.zahipoint.com/2010/05/11/android-exceeds-apple-os-for-iphone-in-us-market/">topped the iPhone</a> in May (in the US) and never looked back.</li>
<li>Correct. Nobody figured out what to do with it so Google <a href="http://wave.google.com/about.html">mothballed the project</a>.</li>
<li>Wrong. Wave doesn&#8217;t inter-operate with anything. That&#8217;s a bit part of why it failed in my opinion.</li>
</ol>
<p>My score was 9 correct and 4 wrong. Better numbers than last year, but I think I made more safe bets for 2010 too. 2010 went pretty much how I expected it would (with the notable exception of Android going gangbusters.)</p>
<p>How was your year? Did anything surprising happen?</p>
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		<title>11 days left to submit your LOGIN session proposal</title>
		<link>http://programmerjoe.com/2010/01/14/11-days-left-to-submit-your-login-session-proposal/</link>
		<comments>http://programmerjoe.com/2010/01/14/11-days-left-to-submit-your-login-session-proposal/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 05:18:51 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://programmerjoe.com/?p=200</guid>
		<description><![CDATA[The 2010 LOGIN conference is accepting session proposals for just 11 more days.  January 25 is the last day to submit something, so hurry up and get your talk proposal sent in!]]></description>
			<content:encoded><![CDATA[<p>The 2010 LOGIN conference is <a href="http://www.2010.loginconference.com/submissions.php">accepting session proposals</a> for just 11 more days.  January 25 is the last day to submit something, so hurry up and get your talk proposal sent in!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>2010</title>
		<link>http://programmerjoe.com/2009/12/31/2010/</link>
		<comments>http://programmerjoe.com/2009/12/31/2010/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 01:24:45 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://programmerjoe.com/?p=197</guid>
		<description><![CDATA[This rounds out my trilogy of year end posts. Here is what I think will happen in the coming year. I would love to hear your thoughts on these predictions: Star Trek Online will be the only significant MMO launch in 2010. It will do well enough to make Atari and Cryptic plenty of money, [...]]]></description>
			<content:encoded><![CDATA[<p>This rounds out my trilogy of year end posts. Here is what I think will happen in the coming year. I would love to hear your thoughts on these predictions:</p>
<ol>
<li>Star Trek Online will be the only significant MMO launch in 2010. It will do well enough to make Atari and Cryptic plenty of money, but will not do nearly as well as World of Warcraft, so many people will consider it a failure. (Those people are dumb.)</li>
<li>At least three of the major unreleased MMO projects will be cancelled. I have a guess about which two are most likely, but I&#8217;ll keep that to myself.  Qualifying projects include:
<ul>
<li>Guild Wars 2</li>
<li>Whatever Carbine is working on</li>
<li>That console MMO Turbine hasn&#8217;t said much about</li>
<li>Whatever Trion is working on</li>
<li>The Sci-Fi channel tie-in MMO that Trion has <strong>said</strong> they&#8217;re working on</li>
<li>Whatever Zenimax is working on that may or may not be Fallout</li>
<li>Whatever 38 Studios is working on</li>
<li>The Agency</li>
<li>Whatever Gazillion&#8217;s Gargantuan studio is working on</li>
<li>Star Wars: The Old Republic</li>
<li>The second MMO that CCP is working on down in Atlanta where all those White Wolf people are.  Hmm. What could it be?</li>
<li>Whatever Red 5 is working on</li>
<li>DC Online</li>
<li>That other MMO I know NCSoft is working on that is completely under the radar</li>
<li>Whatever Slipgate Ironworks is working on</li>
<li>The second MMO Blizzard has in the works</li>
<li>APB</li>
<li>Jumpgate: Evolution</li>
</ul>
</li>
<li>Project Natal and the Playstation Motion Controller will both come out.  Natal will do fairly well. Both controllers will allow some new kinds of games, but we won&#8217;t see any compelling examples of those games until 2011.</li>
<li>Unemployment will peak and then start to fall.</li>
<li>The compass+GPS augmented reality products will begin to shift to general location-awareness and away from their Augmented Reality roots. They will de-emphasize magic lens and start to emphasize aggregation of nearby content.</li>
<li>No consumer-level see-through displays will come out in 2010. Significant progress toward them will be made, but nothing will be released.</li>
<li>Neither Google nor Apple will release any kind of AR-focused hardware</li>
<li>The use of &#8220;wave it in front of your webcam&#8221; type AR in advertising will peak with an AR-enhanced ad in the Superbowl.  The backlash will begin. By the end of the year the advertising world will have moved on.</li>
<li>Apple will release its tablet and a new iPhone (faster and more storage) but won&#8217;t release anything that is specifically an AR product.</li>
<li>Apple will address the pain caused by its app-store approval process, at least in part. I have no idea what their specific solution will be, but they aren&#8217;t going to let their developer community grow to hate them.</li>
<li>Android will continue to pick up steam. By the end of the year Android will boast 50,000 applications.</li>
<li>People will spend the entire year trying to find something really useful to do with Google Wave. They won&#8217;t succeed in 2010.</li>
<li>Google will make Wave interoperate with email. This will make it useful as an email client if nothing else.</li>
</ol>
<p>Ok, that&#8217;s the last of this kind of post for at least a year.  If only I could get back to posting regular stuff again. <img src='http://programmerjoe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>The twenty-teens</title>
		<link>http://programmerjoe.com/2009/12/25/the-twenty-teens/</link>
		<comments>http://programmerjoe.com/2009/12/25/the-twenty-teens/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 16:28:50 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Off Topic]]></category>

		<guid isPermaLink="false">http://programmerjoe.com/?p=195</guid>
		<description><![CDATA[Around this time of year for the past few years I have written a blog post listing what I expected to occur during the coming year. Since this new year marks the start of a new decade, I thought I would start a new tradition and write a post on my expectations for the coming [...]]]></description>
			<content:encoded><![CDATA[<p>Around this time of year for the past few years I have written a blog post listing what I expected to occur during the coming year. Since this new year marks the start of a new decade, I thought I would start a new tradition and write a post on my expectations for the coming decade. 2020 is a long way away, so I&#8217;m sure most of this will miss the mark. Hopefully at least 48 year old me will be amused by what 38 year old me had to say.</p>
<p>Please note that just because something is on this list does not mean that it&#8217;s something I <strong>want</strong> to happen, only that it&#8217;s something I think <strong>will</strong> happen. Anything that&#8217;s missing from this list is probably just something I didn&#8217;t think of.</p>
<p>I would love to hear your thoughts on any or all of these.  Please comment below.</p>
<p>General Technology Trends:</p>
<ol>
<li>Moore&#8217;s Law will continue to operate for the entire decade. That means a given form-factor of computing device will be approximately 100x the power of the same form-factor today.</li>
<li>Mobile computing will dominate. Everyone who owns a laptop or desktop today will have a mobile device that is about 10x the power of their current computer.  We may still call these &#8220;phones&#8221;, but placing voice calls will only be one tiny part of what they do. This device will replace most users&#8217; desktop and laptop computers.</li>
<li>Digital Distribution will be king. Only a tiny fraction of the media that&#8217;s currently consumed digitally (TV, movies, music, and software) will be purchased on a hunk of plastic. Both the subscription model (aka Rhapsody or cable television) or the purchase model (aka iTunes or DVDs) will have at least 20% market share, but one of those two models will be gradually taking over. Advertising supported media will be just as big of a deal as it now, but the user will have much more control over how they consume that media (think Hulu rather than broadcast television.) Books are on the same trajectory, but in 2020 the majority of books will still be sold on dead trees.</li>
<li>Speach recognition will gain a lot of ground as the primary way we enter text into a computer. Offices are one place where this trend won&#8217;t have advanced very far mostly because of the noise involved.</li>
</ol>
<p>Game Industry Trends:</p>
<ol>
<li>Total revenues from video games of all kinds (including mobile and social games) will exceed revenue from movies and television (independantly, not added together.) Games will finally learn to exploit merchandising and secondary markets as vigorously as movies do.</li>
<li>In 2020 no one will be selling a dedicated gaming console. All computing devices in production in ten years will be about consuming other kinds of media just as much as they are about playing games.</li>
<li>Desktop PC gaming will be all but dead, with the majority of triple-A games coming out for multi-media consoles or mobile devices.</li>
<li>Gaming that involves exercise will be the primary way that the majority of people get their exercise.</li>
<li>Location-aware games will be common.</li>
</ol>
<p>Augmented reality:</p>
<ol>
<li>A growing minority of people in the developed world will wear heads up displays almost all the time. These displays will be capable of information overlays, but will mostly be about contextual information that is not overlaid on the world. These products will be on the verge of hitting the mainstream, but won&#8217;t quite be mainstream yet.</li>
<li>Development of these displays will be by small companies (perhaps companies that are around now) but those companies will be acquired by massive consumer electronics multinationals before wearable displays hit the mainstream.</li>
<li>Recognition of people and text in images (and video) will be nearly perfect, at least in reasonable lighting conditions.</li>
<li>Gestural interfaces will be commonplace. Many hard-core computer users will be sad at how clumsy they are compared to keyboard and mouse.</li>
</ol>
<p>The fate of specific companies:</p>
<ol>
<li>Google will be huge and influential. Their influence will likely peak in the 2010s, but it will difficult to see that from the ground. Google will have had some sort of anti-monopoly action taken against them.</li>
<li>Microsoft will fail to transition to the new mobile-centric world and will be in decline. They will still be a very powerful multi-billion-dollar company, but will not own the end-user to nearly the extent they do now.</li>
<li>A company that exists today will be the dominant social network.  that could be Facebook, Twitter, or YouTube, but it probably won&#8217;t be MySpace.</li>
<li>Apple will be huge and influential. They won&#8217;t ever be as dominant as Microsoft was in the 90s, but they will be very successful. Steve Jobs will still be running the company.</li>
</ol>
<p>US Politics:</p>
<ol>
<li>Gay marriage will be legal in most states.</li>
<li>Marijuana use will be legal in California and a few other states.</li>
<li>We won&#8217;t have elected a woman president. (My wife came up with this one, but I agree with her.)</li>
<li>The problems of illegal immigration will not be solved.</li>
<li>The problems of providing health-care to everyone that needs it will not be solved.</li>
<li>Privacy in an age of always-on location-aware devices will be a huge topic of debate.</li>
<li>Silicon Valley will remain the world&#8217;s premier startup region.</li>
<li>The US will still have troops in both Iraq and Afganistan. These will be like the troops we still have in Germany and South Korea, and will not be in combat often, if ever.</li>
</ol>
<p>International Politics:</p>
<ol>
<li>Carbon emissions will be at approximately their peak in 2020.</li>
<li>Oil production will also be peaking around 2020.</li>
<li>Most other countries will be ahead of the US in terms of switching to renewable energy.</li>
<li>Most of the rest of the world will have consumer-friendly privacy regulations in place. Those countries will scratch their heads at the debate raging in the US.</li>
</ol>
<p>Things that will not happen:</p>
<ol>
<li>We will not have flying cars, jet-packs, or most of the other things promised by Sci-Fi in the 50s.</li>
<li>There will not be peace in the middle east.</li>
<li>Africa will still be the poorest continent.</li>
<li>Brain-computer interfaces will still not work very well. No one will be uploading themselves into a computer.</li>
<li>We won&#8217;t have a human equivalent AI.</li>
<li>We won&#8217;t know how to reliably unfreeze people.</li>
<li>World War Three won&#8217;t have happened.</li>
</ol>
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		<item>
		<title>How did I do with my 2009 predictions?</title>
		<link>http://programmerjoe.com/2009/12/23/how-did-i-do-with-my-2009-predictions/</link>
		<comments>http://programmerjoe.com/2009/12/23/how-did-i-do-with-my-2009-predictions/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 17:14:27 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://programmerjoe.com/?p=193</guid>
		<description><![CDATA[Year end prediction posts are tons of fun.  Let&#8217;s see how I did with last year&#8217;s post. Correct. Champions and Free Realms both launched. Those were both smaller than the big launches of 2008 (Age of Conan and Warhammer), and I expect they will end up being smaller than next year&#8217;s Star Trek Online launch. [...]]]></description>
			<content:encoded><![CDATA[<p>Year end prediction posts are tons of fun.  Let&#8217;s see how I did with <a href="http://programmerjoe.com/2008/12/27/2009/">last year&#8217;s post</a>.</p>
<ol>
<li>Correct. Champions and Free Realms both launched. Those were both smaller than the big launches of 2008 (Age of Conan and Warhammer), and I expect they will end up being smaller than next year&#8217;s Star Trek Online launch.</li>
<li>Wrong. The console version of Champions Online <a href="http://news.softpedia.com/news/Xbox-360-Version-of-Champions-Online-Delayed-by-Microsoft-120521.shtml">never came out</a>. I hear it&#8217;s because of difficulties working out revenue sharing and certification details with Microsoft, not because of any technical challenge. We&#8217;ll see if it actually comes out in 2010.</li>
<li>Wrong. Has there been a single large MMO announced in 2009?  Carbine, Trion, Red 5, 38 Studios, and Zenimax certainly haven&#8217;t announced anything.</li>
<li>Wrong. Nope. Nobody bought Turbine. <a href="http://www.joystiq.com/2008/12/09/atari-buys-mmo-dev-cryptic-studios/">Atari did buy Cryptic</a>, which is almost the same thing.  Maybe I should be more vague in the future.</li>
<li>Correct?  <a href="http://upperdecku.com/">Upper Deck University</a> launched, but hasn&#8217;t had much traction. Are there other kid&#8217;s MMOs that launched in 2009?  Wizard 101 from King&#8217;s Isle launched at the end of 2008 and had an <a href="http://www.wizard101central.com/forums/showthread.php?s=224d8c583791a9ae3bb4de2be8ab394d&amp;t=26255">excellent year</a> in 2009. What does that mean for my prediction? No idea.</li>
<li>Correct, sort of. Both Microsoft and Sony decided to launch gestural control devices instead of whole new consoles. They are trying to get some more mileage out of their investment in the current generation. Project Natal has had a lot of <a href="http://www.hulu.com/watch/77038/late-night-with-jimmy-fallon-project-natal-demo">buzz</a>, but no dev kits have shipped as far as I know. The PS3 motion controller has been a little more under the radar.  Both of these devices are expected to ship in 2010.</li>
<li>Hard to say. Maybe we&#8217;ve hit bottom, maybe we haven&#8217;t.  Ask me in two years.</li>
<li>Wrong. Oh so astoundingly wrong.  Between Layar and Junaio&#8217;s launches, tons of marketing campaigns, and lots of concept and research videos, AR has had a year full of hype. Those see-through displays I was <a href="http://programmerjoe.com/2009/01/08/the-first-off-the-shelf-ar-headset/">so excited about in January</a> didn&#8217;t happen, but on the smartphone/magic lens front there has been quit a bit happening.</li>
<li>Hard to say. Did Microsoft start an MMO in 2009?  They didn&#8217;t announce anything.  Wonder if they&#8217;ll announce it before they cancel it.</li>
<li>Wrong. At least I haven&#8217;t heard of one.  Lots of indy games made lots of noise in 2009, but none of those were XNA games.</li>
<li>Correct?  iLike&#8217;s <a href="http://www.techcrunch.com/2009/08/17/breaking-myspace-close-to-acquiring-ilike/">firesale</a> to Myspace is one.  Metaplace.com <a href="http://www.raphkoster.com/2009/12/21/metaplace-com-closing/">going away</a> is arguably another, though Metaplace lives on as a company, at least for a while. <a href="http://www.techcrunch.com/2009/04/23/yahoo-quietly-pulls-the-plug-on-geocities/">Geocities</a> counts too, I guess.  The trouble is the &#8220;have heard of&#8221; qualifier. Most web startups are completely unknown outside of Silicon Valley</li>
<li>Wrong. There has been no SOE reorganization fallout visible from the outside. The Agency lost the <a href="http://www.gamesindustry.biz/articles/senior-staff-leave-soe-seattle">head of its studio</a>, but the game seems to live on.  DC universe is going fairly well from what I hear.</li>
<li>Correct.  Mythic <a href="http://kotaku.com/5168085/warhammer-online-massively-merges-servers">merged a bunch of servers</a>.  Then they <a href="http://www.massively.com/2009/02/04/rumors-abound-of-a-massive-layoff-at-mythic-entertainment/">laid off</a> a bunch of people. Then EA <a href="http://www.massively.com/2009/06/24/mythics-mark-jacobs-leaves-ea/">kicked out</a> Mark Jacobs. Then EA <a href="http://www.massively.com/2009/11/09/rumor-80-more-layoffs-hit-mythic/">laid off</a> more people.  It has been a tough year over there. I hope everyone lands on their feet.</li>
</ol>
<p>So for the year, that&#8217;s five correct predictions, six incorrect predictions, and two unmeasurable predictions.  Not such a good year to see the future.</p>
<p>The biggest thing I missed is the way mobile is heating up.  The App Store is a couple years old at this point, but it really exploded in 2009.</p>
<p>What about you?  Did 2009 turn out like you expected?</p>
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		<title>50 things I never need to hear at another conference</title>
		<link>http://programmerjoe.com/2009/09/20/50things/</link>
		<comments>http://programmerjoe.com/2009/09/20/50things/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 16:16:05 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://programmerjoe.com/?p=186</guid>
		<description><![CDATA[Korea is the future. They are five years ahead of us and where Korea goes, the rest of the world will follow.  (I have been hearing this for at least five years. ) Free to play with micro transactions is the one true business model. Client downloads are death. We must look beyond the core [...]]]></description>
			<content:encoded><![CDATA[<ol>
<li>Korea is the future. They are five years ahead of us and where Korea goes, the rest of the world will follow.  (I have been hearing this for at least five years. )</li>
<li>Free to play with micro transactions is the one true business model.</li>
<li>Client downloads are death.</li>
<li>We must look beyond the core gamer audience and embrace more casual players.</li>
<li>Women are 50% of the audience.</li>
<li>Don&#8217;t trust the client, it is in the hands of the enemy.</li>
<li>You game is a service.</li>
<li>MMOs are hard. No, they&#8217;re really really hard. Seriously. You can&#8217;t possibly imagine how hard they are.</li>
<li>Runescape is the second biggest MMO and is the one you should really watch.</li>
<li>Club Penguin is huge and is the one you should really watch.</li>
<li>Lineage is huge in Asia and is the one you should really watch. (These days it&#8217;s actually more likely to be ZT Online or some other game in China.)</li>
<li>Flash is the best platform to build your MMO on.</li>
<li>Web games are cheesy and no core gamer will ever play them.</li>
<li>Rudy&#8217;s has the best BBQ in Austin.  No, County Line is better.  Are you kidding me?  It&#8217;s obviously The Salt Lick.</li>
<li>The game industry is bigger than Hollywood.</li>
<li>Triple-A MMOs are a dead end. WoW is impossible to compete with.</li>
<li>Game X is going to take the top spot from WoW.</li>
<li>Games cost so much to make now that the industry is about to collapse under its own weight.</li>
<li>MMOs are just like MUDs and you should all learn the lessons MUDs learned X years ago.  (To be fair, I don&#8217;t think I&#8217;ve actually heard this one in a few years.)</li>
<li>All of these things happened in UO. Why won&#8217;t you people learn from UO?</li>
<li>The community around your game is incredibly important and you should take care of them.</li>
<li>Your players have no idea what they want. Don&#8217;t believe anything they say.</li>
<li>Forums are very important.</li>
<li>Don&#8217;t believe anything you read on forums.</li>
<li>Launch is just the beginning. The real work comes after launch.</li>
<li>Metrics, metrics, metrics.  Record everything!</li>
<li>Don’t record too much with your metrics. Too much data is just as useless as too little data.</li>
<li>Some people spend CRAZY amounts of money via micro-transactions</li>
<li>MMOs on consoles are the Next Big Thing.</li>
<li>Casual games are going to save the PC market</li>
<li>MMOs are going to save the PC market</li>
<li>My background in economics tells me&#8230;</li>
<li>WoW is a wonderful thing for the industry because of the way they expanded the market.</li>
<li>WoW has set expectations so high that you can&#8217;t make an MMO for less than X million dollars. (Where X&gt;=30)</li>
<li>Person X is a jerk. Let me tell you this funny story about&#8230;</li>
<li>Company Y is so clueless that they will never put out a successful game</li>
<li>Fantasy is where it&#8217;s at! MMOs just don&#8217;t work as well in other genres.</li>
<li>Fantasy has been done. Players want us to move on to other genres.</li>
<li>There&#8217;s so much money to be made in Asia! Just make sure you internationalize your game first.</li>
<li>Gamers in Asia demand click to move so they can smoke while they play.</li>
<li>Players are going to trade stuff for real money no matter what you do. You might as well embrace it.</li>
<li>RMT causes huge amounts of fraud.</li>
<li>Gold spam is impossible to stop.</li>
<li>Our startup is the next big thing in MMOs.  Just look at this giant pile of money we raised!</li>
<li>Game development is all about iteration. Waterfall doesn&#8217;t work.</li>
<li>There&#8217;s this guy named Richard Bartle who proposed dividing players into four types&#8230;</li>
<li>You can’t use scripting languages in games. They’re way too slow.</li>
<li>Writing all your code in C++ is stupid.</li>
<li>Launch early, launch often.</li>
<li>You only get to launch once.</li>
</ol>
<div>This year it was obvious to me that I&#8217;ve hit the Austin GDC level cap. Fortunately that means I have moved on to the conference elder game and learn far more interesting things speaking and engaging in deep hallway conversations.</div>
<div>What about you?  What things are you sick of hearing in conference presentations?</div>
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		<title>LOGIN Early Bird registration runs out tonight</title>
		<link>http://programmerjoe.com/2009/03/31/login-early-bird-registration-runs-out-tonight/</link>
		<comments>http://programmerjoe.com/2009/03/31/login-early-bird-registration-runs-out-tonight/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 20:11:59 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://programmerjoe.com/?p=155</guid>
		<description><![CDATA[Today is the last day for the cheapest registration rate for the LOGIN conference. The price goes up at midnight, so register now.]]></description>
			<content:encoded><![CDATA[<p>Today is the last day for the cheapest registration rate for the <a href="http://www.2009.loginconference.com/">LOGIN conference</a>. The price goes up at midnight, so register now.</p>
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		<title>GameStop vs. Digital Download and The Innovator&#8217;s Dilemma</title>
		<link>http://programmerjoe.com/2009/03/19/gamestop-vs-the-innovators-dilemma/</link>
		<comments>http://programmerjoe.com/2009/03/19/gamestop-vs-the-innovators-dilemma/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 05:05:15 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://programmerjoe.com/?p=148</guid>
		<description><![CDATA[It stuck me recently that GameStop might be falling victim to The Innovator&#8217;s Dilemma. This book, published in 1997, a model of why a company that is at the top of its industry can fail to maintain their dominant position in the face of disruptive innovation. If you haven&#8217;t read the book, I highly recommend [...]]]></description>
			<content:encoded><![CDATA[<p>It stuck me recently that GameStop might be falling victim to <a href="http://www.amazon.com/Innovators-Dilemma-Revolutionary-Business-Essentials/dp/0060521996">The Innovator&#8217;s Dilemma</a>. This book, published in 1997, a model of why a company that is at the top of its industry can fail to maintain their dominant position in the face of disruptive innovation. If you haven&#8217;t read the book, I highly recommend it. <a href="http://www.squeezedbooks.com/book/show/13/the-innovators-dilemma-the-revolutionary-book-that-will-change-the-way-you-do-business-collins-business-essentials">This summary</a> does a good job of explaining the premise of the book, so if you haven&#8217;t read it, go read the summary and come back. The rest of this post attempts to apply the model outlined in the book to the situation GameStop (and other niche game retailers) face with respect to digital download.</p>
<p>The argument that digital distribution is a disruptive technology is an easy one to make. It disintermediates retailers, distributors, and manufacturers, by letting publishers and developers by through a single layer of middlemen (in the form of Steam, Impulse, or Direct2Drive) or even directly to their customers. Digital distribution also removes the sharp shelf-space restrictions that keep a game&#8217;s shelf-life artifically low and allow game sales to enjoy a long tail. Numbers are hard to find, but digital distribution has also been accelerating in the past few years. </p>
<p>Part of the Innovator&#8217;s Dilemma model predicts that established players will be able to enjoy significant revenue growth by retreating from low-margin and low-volume markets as those fall to the invading technology. GameStop&#8217;s last two quarters are the <a href="http://www.gamespot.com/ps3/action/armyoftwo/news.html?sid=6191451">best they have ever been</a>. However, one part of GameStop&#8217;s business has been in serious decline over the past several years, and that is PC games. That is partly due to an overall decline in PC games in general, but it is also to the fact that PC games can&#8217;t be repurchased and sold as used like heavily DRMed console games can. This resale of games accounted for <a href="http://g4tv.com/thefeed/blog/post/692627/GameStop-Used-Game-Revenue-To-Hit-Two-Billion-Dollars.html">23% of the company&#8217;s revenue</a> last year, and that number is increasing. According to the <a href="http://online.wsj.com/article/SB123249378212700025.html">Wall Street Journal</a>, used game sales account for 42% of GameStop&#8217;s gross profits.</p>
<p>I suspect that the other major reason for GameStop&#8217;s withdrawal from PC games is that digital downloads have made their strongest inroads on the PC. Steam is selling tons of AAA games, and casual and indie games are sold primarily online at this point. The company is not mounting much of a defense in the market where its competition is strongest. They will likely lose the console market the same way, since I would be shocked if the next generation of consoles (Xbox 720, Playstation 4, and Nintendo Puu) didn&#8217;t include large hard drives and the ability to download full sized titles as easily as on a PC.</p>
<p>GameStop is making the choices they are because that is what is demanded of them by their customers and investors.  As a multi-billion dollar public company the tiny digital sales available five years ago would have just been a distraction from meeting their growth goals. That allowed Valve and others to get experience and partnerships that give them a huge head start in the the digital distribution space. Just in the past 18 months Steam has picked up titles from <a href="http://arstechnica.com/gaming/news/2008/12/ea-games-officially-come-to-steam-sans-drm.ars">EA</a>, <a href="http://store.steampowered.com/news/1115/">THQ</a>, and <a href="http://store.steampowered.com/news/2166/">Sony Online Entertainment</a>. These major publishers join <a href="http://store.steampowered.com/news/783/">Activision</a> and <a href="http://store.steampowered.com/news/801/">Take-Two</a> that joined the service a few years ago. In fact, GameStop was reportedly so upset at how much THQ was favoring Steam that they <a href="http://www.shacknews.com/onearticle.x/57143">temporarily refused to offer pre-orders</a> of Dawn of War II. (Or at least that was the rumor.) All the while, the biggest complaint that most of GameStop&#8217;s customers have is that it doesn&#8217;t give them enough for a used game. By and large their customers are quite happy with the company.</p>
<p>Broadband penetration in the US has <a href="http://www.oecd.org/document/54/0,3343,en_2649_34225_38690102_1_1_1_1,00.html">increased from 4.4% to 50%</a> in the past 9 years. At this point the extensive selection available for download is primed to combine with the relatively new viability of large downloads and drive GameStop completely out of the PC game business. I believe the same thing is likely to happen for console games within the first two years of the next generation of consoles. Within ten years the dedicated video game store will have gone the way of the travel agent, cable driven earthmover, and walled garden internet service provider. </p>
<p>Or at least that&#8217;s now it seems to me as a retail outsider and recent convert of The Innovator&#8217;s Dilemma. What do you think?</p>
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		<title>The first &#8220;real&#8221; MMO</title>
		<link>http://programmerjoe.com/2009/03/16/the-first-real-mmo/</link>
		<comments>http://programmerjoe.com/2009/03/16/the-first-real-mmo/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 01:45:04 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://programmerjoe.com/?p=145</guid>
		<description><![CDATA[This morning I read a post by Dusty Monk where he described the forces that were working to push the Halo MMO toward &#8220;WoW in Space&#8221;: For me personally, this was probably one of the most conflicting parts of working on Titan.  Don’t get me wrong — I’d wanted to work on an MMO for [...]]]></description>
			<content:encoded><![CDATA[<p>This morning I read a <a href="http://ofcourseillplayit.com/?p=131">post by Dusty Monk</a> where he described the forces that were working to push the Halo MMO toward &#8220;WoW in Space&#8221;:</p>
<blockquote><p>For me personally, this was probably one of the most conflicting parts of working on Titan.  Don’t get me wrong — I’d wanted to work on an MMO for as long as long as I’ve been in games, and this was the dream game of a lifetime.  But while there were a few of us that had played MMO’s before WoW, by far and large, as the team grew, most of the people on the team had never played a single MMO before WoW.  This led to a dilemma that the entire team struggled with throughout the lifetime of the project.  And it’s a dilemma I think every team out there that’s designing an MMO today has to struggle with,  and the actual point of this post, which I’m only just now actually getting around to:</p>
<p> <em>How much do you copy the genre leader?</em></p></blockquote>
<p>Dusty&#8217;s actual question is a good one, but that isn&#8217;t what really caught my eye.  You see, while we were building Pirates of the Burning Sea we had a similar dynamic to our team.  World of Warcraft came out two years after we started, so nobody had played it. Instead we had one designer who figured that the MMO genre started with EverQuest where most of the rest of us pegged that event at some earlier game. This guy refused to acknowledge Ultima Online as a &#8220;real&#8221; MMO despite its hundreds of thousands of subscribers and massive success. He thought even less of the games that came before it: The Realm, Meridian 59, and the thousands of MUDs.</p>
<p>For my part, I saw Ultima Online as a logical next step from the MUDs I played in college in the early 90s. I was pretty far gone into a couple of TinyMUCKs back then.  (I just checked and I do, in fact, still have my wiz bit on <a href="http://www.evermore.com/pegasus/index.php3">PegasusMuck</a>.) When called on to date the start of the MMO I usually give two answers: UO was the first commercial success. MUDs (starting with MUD1, I guess) were the origin of the design genre. To me the distinction is important because of all the ways that MUDs break when your playerbase is counted in the tens of thousands instead of hundreds. UO was really the first game to deal with that kind of scale in the design, so it was the first &#8220;real&#8221; MMO.</p>
<p>It shouldn&#8217;t surprise me that there are people working on MMOs today that consider World of Warcraft the first real example of this kind of game.  It has thirty or fourty times the number of subscribers that EverQuest had at its peak. That increase changed the dynamics of the game just as much as the previous 30-40x jump made EverQuest and Ultima Online different from the games that preceeded them.  My only fear is that this will drive more companies into direct competition with WoW (and the $40 million plus games that are intended to compete with it) instead of toward building a nice tidy business aimed at a niche of 100,000 to 300,000 players who are craving something different.</p>
<p>What is your answer when you are trying to come up with the first real MMO?</p>
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